Power Trip - is the simplest duel map, and at the same time one of the most complicated, as it's very small. You must play very carefully here, the smallest mistake may be leading to defeat. You've got to tune up your aiming skill before a duel on this map - it's undesirable to miss on ptrip - one stupid rag given away, you can give away another right on the respawn. There's no special tactic for the game on ptrip, as the map is too arcade-style for any strategies. The only thing important is to remember about the red armor, counting it by seconds. Same thing for the Rocket and Chaingun and the yellow armor. The enemy will get the upper part of the level and the Railgun. But if you control the red armor and the aforementioned weapons, so it's rather easy to catch up the enemy. When the situation is not good for you, and the enemy controls the level, try to get the yellow armor, then to rail the opponent and don't let him get close. After some successful hits, the enemy will have to look for medkits, and you'll have an opportunity to take the red armor and some close-combat weapon. Then try to catch the enemy at taking the next red armor, and if you succeed in this, you'll only have to strengthen control over the level, taking control over the Rocket and Chaingun. And don't forget that aiming is the most important thing on this map.
If you need to hold the winning score, the best place to do it - the passage by the Railgun. Well, the enemy might eat it all to the max and just break you up arcading, so keep your eyes open.