I don’t know how to deal with it and I don’t know what people are going to do on the tournaments, but it is a BUG. Serious Bug. Everyone knows the common command cg_bobup, which affects the model's advancement during the game. However, if you change the parameters to –0.3 then you will get a very interesting results. This makes you see through walls and it is impossible to prove. Since sv_pure 1 does not detect it and watching a demo of someone using this command won’t reveal anything too. The only way to figure out if someone does or does not use the command is to watch at the player monitor during the game. This means that the honesty of the Internet gaming is put under the question. What if someone already knows about this bug and uses it as he desires? Well I don’t want to be that someone and that’s why I want public to know.
So, the cg_bobup command is responsible for advancement of the enemy model and if the parameters are changed then the movements of the players are similar to the movement of the penguin. Using the negative parameters (starting at –0.3) you just simple start to see through polygons, which means seeing the items and the enemy model at the particular distance. Basically, this will give a player a very big advantage in the game on all kinds of maps. Just simple bind it “bind 3 cg_bobup –0.3” and “bind 4 cg_bobup 0” and there you go. The tactics are simple: “Turned it on. Looked around. Made a decision. Prepared for attack. Turned it off.” I hope that on the Tournaments this command will be required to be set to “0” and not to be changed during the game. Also it is important to watch for the players, may be someone them will try to use it. As for the Internet Games – there is nothing to be done. Hopefully ID Software will come up with something, may be a new patch will solve the problem. Here is some screenshots, which demonstrate the opportunities of the cg_bobup –0.3 command. And thanks to Unix for translate... Click a picture for get a big size.